Material →
LineBasicMaterial
A material for drawing wireframe-style geometries.
Code Example
const material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 1,
linecap: 'round', //ignored by WebGLRenderer linejoin: 'round' //ignored by
WebGLRenderer } );
Examples
[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]
[example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]
[example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines /
indexed]
[example:webgl_decals WebGL / decals]
[example:webgl_geometry_nurbs WebGL / geometry / nurbs]
[example:webgl_geometry_shapes WebGL / geometry / shapes]
[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]
[example:webgl_interactive_buffergeometry WebGL / interactive /
buffergeometry]
[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]
[example:webgl_lines_colors WebGL / lines / colors]
[example:webgl_lines_dashed WebGL / lines / dashed]
[example:physics_ammo_rope physics / ammo / rope]
Constructor
LineBasicMaterial
function LineBasicMaterial( parameters: Object ): void;
parameters - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.
The exception is the property color, which can be passed in as a
hexadecimal string and is 0xffffff (white) by default. Color.set( color
) is called internally.
Properties
See the base Material class for common properties.
color
color: Color;
Color of the material, by default set to white (0xffffff).
fog
fog: Boolean;
Whether the material is affected by fog. Default is true.
linewidth
linewidth: Float;
Controls line thickness. Default is 1.
Due to limitations of the OpenGL
Core Profile with the WebGL renderer on
most platforms linewidth will always be 1 regardless of the set value.
linecap
linecap: String;
Define appearance of line ends. Possible values are 'butt', 'round' and 'square'. Default is 'round'.
This corresponds to the 2D Canvas lineCap property and it is ignored by the WebGL renderer.
linejoin
linejoin: String;
Define appearance of line joints. Possible values are 'round', 'bevel' and 'miter'. Default is 'round'.
This corresponds to the 2D Canvas lineJoin property and it is ignored by the WebGL renderer.
map
map: Texture;
Sets the color of the lines using data from a Texture.
Methods
See the base Material class for common methods.