WebGL1Renderer
Since r118 WebGLRenderer automatically uses a WebGL 2 rendering context. When upgrading an existing project to => r118, applications might break because of two reasons:
- Custom shader code needs to be GLSL 3.0 conform.
- WebGL 1 extension checks have to be changed.
If you can't afford the time to upgrade your code but still want to use the latest version, you can use WebGL1Renderer. This version of the renderer will enforce a WebGL 1 rendering context.
Constructor
WebGL1Renderer
function WebGL1Renderer( parameters: Object ): void;
Creates a new WebGL1Renderer.
Properties
See the base WebGLRenderer class for common properties.
isWebGL1Renderer
isWebGL1Renderer: Boolean;
Read-only flag to check if a given object is of type WebGL1Renderer.
Methods
See the base WebGLRenderer class for common methods.