Object3D → Camera → PerspectiveCamera →
ArrayCamera
ArrayCamera can be used in order to efficiently render a scene with a
predefined set of cameras. This is an important performance aspect for
rendering VR scenes.
An instance of ArrayCamera always has an array of sub cameras. It's mandatory
to define for each sub camera the viewport property which determines the
part of the viewport that is rendered with this camera.
Examples
[example:webgl_camera_array camera / array ]
Constructor
ArrayCamera
function ArrayCamera( array: Array ): void;
An array of cameras.
Properties
See the base PerspectiveCamera class for common properties.
cameras
cameras: Array;
An array of cameras.
isArrayCamera
isArrayCamera: Boolean;
Read-only flag to check if a given object is of type ArrayCamera.
Methods
See the base PerspectiveCamera class for common methods.