Box2
Represents an axis-aligned bounding box (AABB) in 2D space.
Constructor
Box2
function Box2( min: Vector2, max: Vector2 ): void;
min - (optional) Vector2
representing the lower (x, y) boundary of the box. Default is ( + Infinity, +
Infinity ).
max - (optional) Vector2
representing the upper (x, y) boundary of the box. Default is ( - Infinity, -
Infinity ).
Creates a Box2 bounded by min and max.
Properties
min
min: Vector2;
Vector2 representing the lower (x, y) boundary of the
box.
Default is ( + Infinity, + Infinity ).
max
max: Vector2;
Vector2 representing the lower upper (x, y) boundary
of the box.
Default is ( - Infinity, - Infinity ).
Methods
clampPoint
function clampPoint( point: Vector2, target: Vector2 ): Vector2;
point - Vector2 to clamp.
target — the result will be copied into this Vector2.
Clamps the point within the bounds of this box.
clone
function clone( ): Box2;
Returns a new Box2 with the same .min and .max as this one.
containsBox
function containsBox( box: Box2 ): Boolean;
box - Box2 to test for inclusion.
Returns true if this box includes the entirety of box. If
this and box are identical,
this function also returns true.
containsPoint
function containsPoint( point: Vector2 ): Boolean;
point - Vector2 to check for inclusion.
Returns true if the specified point lies within or on the boundaries of this box.
copy
function copy( box: Box2 ): this;
Copies the .min and .max from .ox2 to this box.
distanceToPoint
function distanceToPoint( point: Vector2 ): Float;
point - Vector2 to measure distance to.
Returns the distance from any edge of this box to the specified point. If the
point lies inside of this box, the distance will be
0.
equals
function equals( box: Box2 ): Boolean;
box - Box to compare with this one.
Returns true if this box and box share the same lower and upper bounds.
expandByPoint
function expandByPoint( point: Vector2 ): this;
point - Vector2 that should be included in the box.
Expands the boundaries of this box to include point.
expandByScalar
function expandByScalar( scalar: Float ): this;
scalar - Distance to expand the box by.
Expands each dimension of the box by scalar. If negative, the dimensions of the box will be contracted.
expandByVector
function expandByVector( vector: Vector2 ): this;
vector - Vector2 to expand the box by.
Expands this box equilaterally by vector. The width of this box will be expanded by the x component of vector in both directions. The height of this box will be expanded by the y component of vector in both directions.
getCenter
function getCenter( target: Vector2 ): Vector2;
target — the result will be copied into this Vector2.
Returns the center point of the box as a Vector2.
getParameter
function getParameter( point: Vector2, target: Vector2 ): Vector2;
point - Vector2.
target — the result will be copied into this Vector2.
Returns a point as a proportion of this box's width and height.
getSize
function getSize( target: Vector2 ): Vector2;
target — the result will be copied into this Vector2.
Returns the width and height of this box.
intersect
function intersect( box: Box2 ): this;
box - Box to intersect with.
Returns the intersection of this and box, setting the upper bound of this box to the lesser of the two boxes' upper bounds and the lower bound of this box to the greater of the two boxes' lower bounds.
intersectsBox
function intersectsBox( box: Box2 ): Boolean;
box - Box to check for intersection against.
Determines whether or not this box intersects box.
isEmpty
function isEmpty( ): Boolean;
Returns true if this box includes zero points within its bounds.
Note that a box with equal lower and upper bounds still includes one point,
the one both bounds share.
makeEmpty
function makeEmpty( ): this;
Makes this box empty.
set
function set( min: Vector2, max: Vector2 ): this;
min - (required ) Vector2
representing the lower (x, y) boundary of the box.
max - (required) Vector2
representing the upper (x, y) boundary of the box.
Sets the lower and upper (x, y) boundaries of this box.
Please note that this method only copies the values from the given objects.
setFromCenterAndSize
function setFromCenterAndSize( center: Vector2, size: Vector2 ): this;
center - Desired center position of the box
(Vector2).
size - Desired x and y dimensions of the box
(Vector2).
Centers this box on center and sets this box's width and height to the values specified in size.
setFromPoints
function setFromPoints( points: Array ): this;
points - Array of Vector2s that the resulting box will contain.
Sets the upper and lower bounds of this box to include all of the points in points.
translate
function translate( offset: Vector2 ): this;
offset - Direction and distance of offset.
Adds offset to both the upper and lower bounds of this box, effectively moving this box offset units in 2D space.
union
function union( box: Box2 ): this;
box - Box that will be unioned with this box.
Unions this box with box, setting the upper bound of this box to the greater of the two boxes' upper bounds and the lower bound of this box to the lesser of the two boxes' lower bounds.