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Object3D

ArrowHelper

An 3D arrow object for visualizing directions.

Code Example

const dir = new THREE.Vector3( 1, 2, 0 ); //normalize the direction vector
(convert to vector of length 1) dir.normalize(); const origin = new
THREE.Vector3( 0, 0, 0 ); const length = 1; const hex = 0xffff00; const
arrowHelper = new THREE.ArrowHelper( dir, origin, length, hex ); scene.add(
arrowHelper );

Examples

[example:webgl_shadowmesh WebGL / shadowmesh]

Constructor

ArrowHelper

function ArrowHelper( dir: Vector3, origin: Vector3, length: Number, hex:
Number, headLength: Number, headWidth: Number ): void;

dir -- direction from origin. Must be a unit vector.
origin -- Point at which the arrow starts.
length -- length of the arrow. Default is 1.
hex -- hexadecimal value to define color. Default is 0xffff00.
headLength -- The length of the head of the arrow. Default is 0.2 * length.
headWidth -- The width of the head of the arrow. Default is 0.2 * headLength.

Properties

See the base Object3D class for common properties.

line

line: Line;  

Contains the line part of the arrowHelper.

cone

cone: Mesh;  

Contains the cone part of the arrowHelper.

Methods

See the base Object3D class for common methods.

setColor

function setColor( color: Color ): undefined;  

color -- The desired color.

Sets the color of the arrowHelper.

setLength

function setLength( length: Number, headLength: Number, headWidth: Number ):
undefined;

length -- The desired length.
headLength -- The length of the head of the arrow.
headWidth -- The width of the head of the arrow.

Sets the length of the arrowhelper.

setDirection

function setDirection( dir: Vector3 ): undefined;  

dir -- The desired direction. Must be a unit vector.

Sets the direction of the arrowhelper.

dispose

function dispose( ): undefined;  

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

Source

src/helpers/ArrowHelper.js