Object3D →
ArrowHelper
An 3D arrow object for visualizing directions.
Code Example
const dir = new THREE.Vector3( 1, 2, 0 ); //normalize the direction vector
(convert to vector of length 1) dir.normalize(); const origin = new
THREE.Vector3( 0, 0, 0 ); const length = 1; const hex = 0xffff00; const
arrowHelper = new THREE.ArrowHelper( dir, origin, length, hex ); scene.add(
arrowHelper );
Examples
[example:webgl_shadowmesh WebGL / shadowmesh]
Constructor
ArrowHelper
function ArrowHelper( dir: Vector3, origin: Vector3, length: Number, hex:
Number, headLength: Number, headWidth: Number ): void;
dir -- direction from origin. Must be a unit vector.
origin -- Point at which the arrow starts.
length -- length of the arrow. Default is 1.
hex -- hexadecimal value to define color. Default is 0xffff00.
headLength -- The length of the head of the arrow. Default is 0.2 *
length.
headWidth -- The width of the head of the arrow. Default is 0.2 *
headLength.
Properties
See the base Object3D class for common properties.
line
line: Line;
Contains the line part of the arrowHelper.
cone
cone: Mesh;
Contains the cone part of the arrowHelper.
Methods
See the base Object3D class for common methods.
setColor
function setColor( color: Color ): undefined;
color -- The desired color.
Sets the color of the arrowHelper.
setLength
function setLength( length: Number, headLength: Number, headWidth: Number ):
undefined;
length -- The desired length.
headLength -- The length of the head of the arrow.
headWidth -- The width of the head of the arrow.
Sets the length of the arrowhelper.
setDirection
function setDirection( dir: Vector3 ): undefined;
dir -- The desired direction. Must be a unit vector.
Sets the direction of the arrowhelper.
dispose
function dispose( ): undefined;
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.