Object3D →
Bone
A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.
Code Example
const root = new THREE.Bone(); const child = new THREE.Bone(); root.add( child
); child.position.y = 5;
Constructor
Bone
function Bone( ): void;
Creates a new Bone.
Properties
See the base Object3D class for common properties.
isBone
isBone: Boolean;
Read-only flag to check if a given object is of type Bone.
type
type: String;
Set to 'Bone', this can be used to find all Bones in a scene.
Methods
See the base Object3D class for common methods.