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Object3D

Bone

A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.

Code Example

const root = new THREE.Bone(); const child = new THREE.Bone(); root.add( child
); child.position.y = 5;

Constructor

Bone

function Bone( ): void;  

Creates a new Bone.

Properties

See the base Object3D class for common properties.

isBone

isBone: Boolean;  

Read-only flag to check if a given object is of type Bone.

type

type: String;  

Set to 'Bone', this can be used to find all Bones in a scene.

Methods

See the base Object3D class for common methods.

Source

src/objects/Bone.js