PositionalAudio
Create a positional audio object.
This uses the Web Audio API.
Code Example
// create an AudioListener and add it to the camera const listener = new
THREE.AudioListener(); camera.add( listener ); // create the PositionalAudio
object (passing in the listener) const sound = new THREE.PositionalAudio(
listener ); // load a sound and set it as the PositionalAudio object's buffer
const audioLoader = new THREE.AudioLoader(); audioLoader.load(
'sounds/song.ogg', function( buffer ) { sound.setBuffer( buffer );
sound.setRefDistance( 20 ); sound.play(); }); // create an object for the
sound to play from const sphere = new THREE.SphereGeometry( 20, 32, 16 );
const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } ); const
mesh = new THREE.Mesh( sphere, material ); scene.add( mesh ); // finally add
the sound to the mesh mesh.add( sound );
Examples
[example:webaudio_orientation webaudio / orientation ]
[example:webaudio_sandbox webaudio / sandbox ]
[example:webaudio_timing webaudio / timing ]
Constructor
PositionalAudio
function PositionalAudio( listener: AudioListener ): void;
listener — (required) AudioListener instance.
Properties
See the Audio class for inherited properties.
panner
panner: PannerNode;
The PositionalAudio's PannerNode.
Methods
See the Audio class for inherited methods.
getOutput
function getOutput( ): PannerNode;
Returns the panner.
getRefDistance
function getRefDistance( ): Float;
Returns the value of panner.refDistance.
setRefDistance
function setRefDistance( value: Float ): this;
Sets the value of panner.refDistance.
getRolloffFactor
function getRolloffFactor( ): Float;
Returns the value of panner.rolloffFactor.
setRolloffFactor
function setRolloffFactor( value: Float ): this;
Sets the value of panner.rolloffFactor.
getDistanceModel
function getDistanceModel( ): String;
Returns the value of panner.distanceModel.
setDistanceModel
function setDistanceModel( value: String ): this;
Sets the value of panner.distanceModel.
getMaxDistance
function getMaxDistance( ): Float;
Returns the value of panner.maxDistance.
setMaxDistance
function setMaxDistance( value: Float ): this;
Sets the value of panner.maxDistance.
setDirectionalCone
function setDirectionalCone( coneInnerAngle: Float, coneOuterAngle: Float,
coneOuterGain: Float ): this;
This method can be used in order to transform an omnidirectional sound into a directional sound.