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Object3DLight

RectAreaLight

RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be used to simulate light sources such as bright windows or strip lighting.

Important Notes:

Code Example

const width = 10;const height = 10;const intensity = 1;const rectLight = new
THREE.RectAreaLight( 0xffffff, intensity, width, height
);rectLight.position.set( 5, 5, 0 );rectLight.lookAt( 0, 0, 0 );scene.add(
rectLight )const rectLightHelper = new RectAreaLightHelper( rectLight
);rectLight.add( rectLightHelper );

Examples

[example:webgl_lights_rectarealight WebGL / rectarealight ]

Constructor

RectAreaLight

function RectAreaLight( color: Integer, intensity: Float, width: Float,
height: Float ): void;

color - (optional) hexadecimal color of the light. Default is 0xffffff (white).
intensity - (optional) the light's intensity, or brightness. Default is 1.
width - (optional) width of the light. Default is 10.
height - (optional) height of the light. Default is 10.

Creates a new RectAreaLight.

Properties

See the base Light class for common properties.

height

height: Float;  

The height of the light.

intensity

intensity: Float;  

The light's intensity. Default is 1.
When legacy lighting mode is disabled, intensity is the luminance (brightness) of the light measured in nits (cd/m^2).

Changing the intensity will also change the light's power.

isRectAreaLight

isRectAreaLight: Boolean;  

Read-only flag to check if a given object is of type RectAreaLight.

power

power: Float;  

The light's power.
When legacy lighting mode is disabled, power is the luminous power of the light measured in lumens (lm).

Changing the power will also change the light's intensity.

width

width: Float;  

The width of the light.

Methods

See the base Light class for common methods.

copy

function copy( source: RectAreaLight ): this;  

Copies value of all the properties from the source to this RectAreaLight.

src/lights/RectAreaLight.js