FogExp2
This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.
Code Example
const scene = new THREE.Scene();scene.fog = new THREE.FogExp2( 0xcccccc, 0.002
);
Constructor
FogExp2
function FogExp2( color: Integer, density: Float ): void;
The color parameter is passed to the Color constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.
Properties
isFogExp2
isFogExp2: Boolean;
Read-only flag to check if a given object is of type FogExp2.
name
name: String;
Optional name of the object (doesn't need to be unique). Default is an empty string.
color
color: Color;
Fog color. Example: If set to black, far away objects will be rendered black.
density
density: Float;
Defines how fast the fog will grow dense.
Default is 0.00025.
Methods
clone
function clone( ): FogExp2;
Returns a new FogExp2 instance with the same parameters as this one.
toJSON
function toJSON( ): Object;
Return FogExp2 data in JSON format.