Source
Represents the data source of a texture.
Constructor
Source
function Source( data: Any ): void;
data -- The data definition of a texture. Default is null.
Properties
data
data: Any;
The actual data of a texture. The type of this property depends on the texture that uses this instance.
isSource
isSource: Boolean;
Read-only flag to check if a given object is of type Source.
needsUpdate
needsUpdate: Boolean;
Set this to true to trigger a data upload to the GPU next time the source is
used.
uuid
uuid: String;
UUID of this object instance. This gets automatically assigned, so this shouldn't be edited.
version
version: Integer;
This starts at 0 and counts how many times .needsUpdate is set to
true.
Methods
toJSON
function toJSON( meta: Object ): Object;
meta -- optional object containing metadata.
Convert the data source to three.js JSON
Object/Scene format.