AnimationMixer
The AnimationMixer is a player for animations on a particular object in the scene. When multiple objects in the scene are animated independently, one AnimationMixer may be used for each object.
For an overview of the different elements of the three.js animation system see the "Animation System" article in the "Next Steps" section of the manual.
Constructor
AnimationMixer
function AnimationMixer( rootObject: Object3D ): void;
rootObject - the object whose animations shall be played by this mixer.
Properties
time
time: Number;
The global mixer time (in seconds; starting with 0 on the mixer's creation).
timeScale
timeScale: Number;
A scaling factor for the global .time.
Note: Setting the mixer's timeScale to 0 and later back to 1 is a
possibility to pause/unpause all actions that are controlled by this mixer.
Methods
clipAction
function clipAction( clip: AnimationClip, optionalRoot: Object3D ):
AnimationAction;
Returns an AnimationAction for the passed clip, optionally using a root object different from the mixer's default root. The first parameter can be either an AnimationClip object or the name of an AnimationClip.
If an action fitting the clip and root parameters doesn't yet exist, it will be created by this method. Calling this method several times with the same clip and root parameters always returns the same clip instance.
existingAction
function existingAction( clip: AnimationClip, optionalRoot: Object3D ):
AnimationAction;
Returns an existing AnimationAction for the passed clip, optionally using a root object different from the mixer's default root.
The first parameter can be either an AnimationClip object or the name of an AnimationClip.
getRoot
function getRoot( ): Object3D;
Returns this mixer's root object.
stopAllAction
function stopAllAction( ): this;
Deactivates all previously scheduled actions on this mixer.
update
function update( deltaTimeInSeconds: Number ): this;
Advances the global mixer time and updates the animation.
This is usually done in the render loop, passing clock.getDelta scaled by the mixer's .timeScale.
setTime
function setTime( timeInSeconds: Number ): this;
Sets the global mixer to a specific time and updates the animation accordingly.
This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's .timeScale.
uncacheClip
function uncacheClip( clip: AnimationClip ): undefined;
Deallocates all memory resources for a clip. Before using this method make sure to call AnimationAction.stop() for all related actions.
uncacheRoot
function uncacheRoot( root: Object3D ): undefined;
Deallocates all memory resources for a root object. Before using this method make sure to call AnimationAction.stop() for all related actions.
uncacheAction
function uncacheAction( clip: AnimationClip, optionalRoot: Object3D ):
undefined;
Deallocates all memory resources for an action. Before using this method make sure to call AnimationAction.stop() to deactivate the action.