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AnimationMixer

The AnimationMixer is a player for animations on a particular object in the scene. When multiple objects in the scene are animated independently, one AnimationMixer may be used for each object.

For an overview of the different elements of the three.js animation system see the "Animation System" article in the "Next Steps" section of the manual.

Constructor

AnimationMixer

function AnimationMixer( rootObject: Object3D ): void;  

rootObject - the object whose animations shall be played by this mixer.

Properties

time

time: Number;  

The global mixer time (in seconds; starting with 0 on the mixer's creation).

timeScale

timeScale: Number;  

A scaling factor for the global .time.

Note: Setting the mixer's timeScale to 0 and later back to 1 is a possibility to pause/unpause all actions that are controlled by this mixer.

Methods

clipAction

function clipAction( clip: AnimationClip, optionalRoot: Object3D ):
AnimationAction;

Returns an AnimationAction for the passed clip, optionally using a root object different from the mixer's default root. The first parameter can be either an AnimationClip object or the name of an AnimationClip.

If an action fitting the clip and root parameters doesn't yet exist, it will be created by this method. Calling this method several times with the same clip and root parameters always returns the same clip instance.

existingAction

function existingAction( clip: AnimationClip, optionalRoot: Object3D ):
AnimationAction;

Returns an existing AnimationAction for the passed clip, optionally using a root object different from the mixer's default root.

The first parameter can be either an AnimationClip object or the name of an AnimationClip.

getRoot

function getRoot( ): Object3D;  

Returns this mixer's root object.

stopAllAction

function stopAllAction( ): this;  

Deactivates all previously scheduled actions on this mixer.

update

function update( deltaTimeInSeconds: Number ): this;  

Advances the global mixer time and updates the animation.

This is usually done in the render loop, passing clock.getDelta scaled by the mixer's .timeScale.

setTime

function setTime( timeInSeconds: Number ): this;  

Sets the global mixer to a specific time and updates the animation accordingly.

This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's .timeScale.

uncacheClip

function uncacheClip( clip: AnimationClip ): undefined;  

Deallocates all memory resources for a clip. Before using this method make sure to call AnimationAction.stop() for all related actions.

uncacheRoot

function uncacheRoot( root: Object3D ): undefined;  

Deallocates all memory resources for a root object. Before using this method make sure to call AnimationAction.stop() for all related actions.

uncacheAction

function uncacheAction( clip: AnimationClip, optionalRoot: Object3D ):
undefined;

Deallocates all memory resources for an action. Before using this method make sure to call AnimationAction.stop() to deactivate the action.

Source

src/animation/AnimationMixer.js