PropertyBinding
This holds a reference to a real property in the scene graph; used internally.
Constructor
PropertyBinding
function PropertyBinding( rootNode: Object3D ): void;
-- rootNode: -- path -- parsedPath (optional)
Properties
path
path: Number;
parsedPath
parsedPath: Number;
node
node: Number;
rootNode
rootNode: Number;
BindingType
BindingType: Object;
Versioning
Versioning: Object;
GetterByBindingType
GetterByBindingType: Array;
SetterByBindingTypeAndVersioning
SetterByBindingTypeAndVersioning: Array;
Methods
getValue
function getValue( targetArray: Array, offset: Number ): undefined;
setValue
function setValue( sourceArray: Array, offset: Number ): undefined;
bind
function bind( ): undefined;
Create getter / setter pair for a property in the scene graph. Used internally by getValue and setValue.
unbind
function unbind( ): undefined;
Unbind getter / setter pair for a property in the scene graph.
Composite
function Composite( ): Constructor;
Create a new Composite PropertyBinding.
create
function create( ): Constructor;
Create a new Composite PropertyBinding (if root is an AnimationObjectGroup) or PropertyBinding.
parseTrackName
function parseTrackName( ): Constructor;
Matches strings in the following forms:
-- nodeName.property
-- nodeName.property[accessor]
-- nodeName.material.property[accessor]
-- uuid.property[accessor]
-- uuid.objectName[objectIndex].propertyName[propertyIndex]
-- parentName/nodeName.property
-- parentName/parentName/nodeName.property[index]
-- .bone[Armature.DEF_cog].position
-- scene:helium_balloon_model:helium_balloon_model.position
findNode
function findNode( ): Constructor;
Find a node in a node tree or Skeleton.