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Color

Class representing a color.

Iterating through a Color instance will yield its components (r, g, b) in the corresponding order.

Code Examples

A Color can be initialised in any of the following ways:

//empty constructor - will default whiteconst color1 = new
THREE.Color();//Hexadecimal color (recommended)const color2 = new THREE.Color(
0xff0000 );//RGB stringconst color3 = new THREE.Color("rgb(255, 0, 0)");const
color4 = new THREE.Color("rgb(100%, 0%, 0%)");//X11 color name - all 140 color
names are supported.//Note the lack of CamelCase in the nameconst color5 = new
THREE.Color( 'skyblue' );//HSL stringconst color6 = new THREE.Color("hsl(0,
100%, 50%)");//Separate RGB values between 0 and 1const color7 = new
THREE.Color( 1, 0, 0 );

Constructor

Color

function Color( r: Color_Hex_or_String, g: Float, b: Float ): void;  

r - (optional) If arguments g and b are defined, the red component of the color. If they are not defined, it can be a hexadecimal triplet (recommended), a CSS-style string, or another Color instance.
g - (optional) If it is defined, the green component of the color.
b - (optional) If it is defined, the blue component of the color.

Note that standard method of specifying color in three.js is with a hexadecimal triplet, and that method is used throughout the rest of the documentation.

When all arguments are defined then r is the red component, g is the green component and b is the blue component of the color.
When only r is defined:

  • It can be a hexadecimal triplet representing the color (recommended).
  • It can be an another Color instance.
  • It can be a CSS-style string. For example:
    • 'rgb(250, 0,0)'
    • 'rgb(100%,0%,0%)'
    • 'hsl(0, 100%, 50%)'
    • '#ff0000'
    • '#f00'
    • 'red'

Properties

isColor

isColor: Boolean;  

Read-only flag to check if a given object is of type Color.

r

r: Float;  

Red channel value between 0 and 1. Default is 1.

g

g: Float;  

Green channel value between 0 and 1. Default is 1.

b

b: Float;  

Blue channel value between 0 and 1. Default is 1.

Methods

add

function add( color: Color ): this;  

Adds the RGB values of color to the RGB values of this color.

addColors

function addColors( color1: Color, color2: Color ): this;  

Sets this color's RGB values to the sum of the RGB values of color1 and color2.

addScalar

function addScalar( s: Number ): this;  

Adds s to the RGB values of this color.

applyMatrix3

function applyMatrix3( m: Matrix3 ): this;  

Applies the transform m to this color's RGB components.

clone

function clone( ): Color;  

Returns a new Color with the same .r, .g and .b values as this one.

copy

function copy( color: Color ): this;  

Copies the .r, .g and .b parameters from .olor in to this color.

convertLinearToSRGB

function convertLinearToSRGB( ): this;  

Converts this color from linear space to sRGB space.

convertSRGBToLinear

function convertSRGBToLinear( ): this;  

Converts this color from sRGB space to linear space.

copyLinearToSRGB

function copyLinearToSRGB( color: Color ): this;  

color — Color to copy.
Copies the given color into this color, and then converts this color from linear space to sRGB space.

copySRGBToLinear

function copySRGBToLinear( color: Color ): this;  

color — Color to copy.
Copies the given color into this color, and then converts this color from sRGB space to linear space.

equals

function equals( color: Color ): Boolean;  

Compares the RGB values of color with those of this object. Returns true if they are the same, false otherwise.

fromArray

function fromArray( array: Array, offset: Integer ): this;  

array - Array of floats in the form [ r, g, b ].
offset - An optional offset into the array.

Sets this color's components based on an array formatted like [ r, g, b ].

fromBufferAttribute

function fromBufferAttribute( attribute: BufferAttribute, index: Integer ):
this;

attribute - the source attribute.
index - index in the attribute.

Sets this color's components from the attribute.

getHex

function getHex( colorSpace: string ): Integer;  

Returns the hexadecimal value of this color.

getHexString

function getHexString( colorSpace: string ): String;  

Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').

getHSL

function getHSL( target: Object, colorSpace: string ): Object;  

target — the result will be copied into this Object. Adds h, s and l keys to the object (if not already present).

Convert this Color's .r, .g and .b values to HSL format and returns an object of the form:

{ h: 0, s: 0, l: 0 }  

getRGB

function getRGB( target: Color, colorSpace: string ): Color;  

target — the result will be copied into this object.

Returns the RGB values of this color as an instance of Color.

getStyle

function getStyle( colorSpace: string ): String;  

Returns the value of this color as a CSS style string. Example: rgb(255,0,0).

lerp

function lerp( color: Color, alpha: Float ): this;  

color - color to converge on.
alpha - interpolation factor in the closed interval [0, 1].

Linearly interpolates this color's RGB values toward the RGB values of the passed argument. The alpha argument can be thought of as the ratio between the two colors, where 0.0 is this color and 1.0 is the first argument.

lerpColors

function lerpColors( color1: Color, color2: Color, alpha: Float ): this;  

color1 - the starting Color.
color2 - Color to interpolate towards.
alpha - interpolation factor, typically in the closed interval [0, 1].

Sets this color to be the color linearly interpolated between color1 and color2 where alpha is the percent distance along the line connecting the two colors - alpha = 0 will be color1, and alpha = 1 will be color2.

lerpHSL

function lerpHSL( color: Color, alpha: Float ): this;  

color - color to converge on.
alpha - interpolation factor in the closed interval [0, 1].

Linearly interpolates this color's HSL values toward the HSL values of the passed argument. It differs from the classic .lerp by not interpolating straight from one color to the other, but instead going through all the hues in between those two colors. The alpha argument can be thought of as the ratio between the two colors, where 0.0 is this color and 1.0 is the first argument.

multiply

function multiply( color: Color ): this;  

Multiplies this color's RGB values by the given color's RGB values.

multiplyScalar

function multiplyScalar( s: Number ): this;  

Multiplies this color's RGB values by s.

offsetHSL

function offsetHSL( h: Float, s: Float, l: Float ): this;  

Adds the given .loat, .loat, and .loat to this color's values. Internally, this converts the color's .r, .g and .b values to HSL, adds .loat, .loat, and .loat, and then converts the color back to RGB.

set

function set( r: Color_Hex_or_String, g: Float, b: Float ): this;  

r - (optional) If arguments g and b are defined, the red component of the color. If they are not defined, it can be a hexadecimal triplet (recommended), a CSS-style string, or another Color instance.
g - (optional) If it is defined, the green component of the color.
b - (optional) If it is defined, the blue component of the color.

See the Constructor above for full details about possible arguments. Delegates to .copy, .setStyle, .setRGB or .setHex depending on input type.

setFromVector3

function setFromVector3( vector: Vector3 ): this;  

Sets this colors's .r, .g and .b components from the x, y, and z components of the specified .ector3.

setHex

function setHex( hex: Integer, colorSpace: string ): this;  

hexhexadecimal triplet format.

Sets this color from a hexadecimal value.

setHSL

function setHSL( h: Float, s: Float, l: Float, colorSpace: string ): this;  

h — hue value between 0.0 and 1.0
s — saturation value between 0.0 and 1.0
l — lightness value between 0.0 and 1.0

Sets color from HSL values.

setRGB

function setRGB( r: Float, g: Float, b: Float, colorSpace: string ): this;  

r — Red channel value between 0.0 and 1.0.
g — Green channel value between 0.0 and 1.0.
b — Blue channel value between 0.0 and 1.0.

Sets this color from RGB values.

setScalar

function setScalar( scalar: Float ): this;  

scalar — a value between 0.0 and 1.0.

Sets all three color components to the value scalar.

setStyle

function setStyle( style: String, colorSpace: string ): this;  

style — color as a CSS-style string.

Sets this color from a CSS-style string. For example, "rgb(250, 0,0)", "rgb(100%, 0%, 0%)", "hsl(0, 100%, 50%)", "#ff0000", "#f00", or "red" ( or any X11 color name - all 140 color names are supported ).
Translucent colors such as "rgba(255, 0, 0, 0.5)" and "hsla(0, 100%, 50%, 0.5)" are also accepted, but the alpha-channel coordinate will be discarded.

Note that for X11 color names, multiple words such as Dark Orange become the string 'darkorange'.

setColorName

function setColorName( style: String, colorSpace: string ): this;  

style — color name ( from X11 color names ).

Sets this color from a color name. Faster than .setStyle method if you don't need the other CSS-style formats.

For convenience, the list of names is exposed in Color.NAMES as a hash:

Color.NAMES.aliceblue // returns 0xF0F8FF  

sub

function sub( color: Color ): this;  

Subtracts the RGB components of the given color from the RGB components of this color. If this results in a negative component, that component is set to zero.

toArray

function toArray( array: Array, offset: Integer ): Array;  

array - An optional array to store the color to.
offset - An optional offset into the array.

Returns an array of the form [ r, g, b ].

toJSON

function toJSON( ): Number;  

This methods defines the serialization result of Color. Returns the color as a hexadecimal value.

Source

src/math/Color.js