Sphere
A sphere defined by a center and radius.
Constructor
Sphere
function Sphere( center: Vector3, radius: Float ): void;
center - center of the sphere. Default is a
Vector3 at (0, 0, 0).
radius - radius of the sphere. Default is -1.
Creates a new Sphere.
Properties
center
center: Vector3;
A Vector3 defining the center of the sphere. Default
is (0, 0, 0).
radius
radius: Float;
The radius of the sphere. Default is -1.
Methods
applyMatrix4
function applyMatrix4( matrix: Matrix4 ): this;
matrix - the [Page:Matrix4] to apply
Transforms this sphere with the provided Matrix4.
clampPoint
function clampPoint( point: Vector3, target: Vector3 ): Vector3;
point - Vector3 The point to
clamp.
target — the result will be copied into this Vector3.
Clamps a point within the sphere. If the point is outside the sphere, it will clamp it to the closest point on the edge of the sphere. Points already inside the sphere will not be affected.
clone
function clone( ): Sphere;
Returns a new sphere with the same .center and .radius as this one.
containsPoint
function containsPoint( point: Vector3 ): Boolean;
point - the Vector3 to be checked
Checks to see if the sphere contains the provided point inclusive of the surface of the sphere.
copy
function copy( sphere: Sphere ): this;
Copies the values of the passed sphere's .center and .radius properties to this sphere.
distanceToPoint
function distanceToPoint( point: Vector3 ): Float;
Returns the closest distance from the boundary of the sphere to the point. If the sphere contains the point, the distance will be negative.
expandByPoint
function expandByPoint( point: Vector3 ): this;
point - Vector3 that should be included in the sphere.
Expands the boundaries of this sphere to include point.
isEmpty
function isEmpty( ): Boolean;
Checks to see if the sphere is empty (the radius set to a negative number).
Spheres with a radius of 0 contain only their center point and are not
considered to be empty.
makeEmpty
function makeEmpty( ): this;
Makes the sphere empty by setting .center to (0, 0, 0) and .radius to -1.
equals
function equals( sphere: Sphere ): Boolean;
Checks to see if the two spheres' centers and radii are equal.
getBoundingBox
function getBoundingBox( target: Box3 ): Box3;
target — the result will be copied into this Box3.
Returns aMinimum Bounding Box for the sphere.
intersectsBox
function intersectsBox( box: Box3 ): Boolean;
box - Box3 to check for intersection against.
Determines whether or not this sphere intersects a given box.
intersectsPlane
function intersectsPlane( plane: Plane ): Boolean;
plane - Plane to check for intersection against.
Determines whether or not this sphere intersects a given plane.
intersectsSphere
function intersectsSphere( sphere: Sphere ): Boolean;
sphere - Sphere to check for intersection against.
Checks to see if two spheres intersect.
set
function set( center: Vector3, radius: Float ): this;
center - center of the sphere.
radius - radius of the sphere.
Sets the .center and .radius properties of this sphere.
Please note that this method only copies the values from the given center.
setFromPoints
function setFromPoints( points: Array, optionalCenter: Vector3 ): this;
points - an Array of Vector3 positions.
optionalCenter - Optional
Vector3 position for the sphere's center.
Computes the minimum bounding sphere for an array of points. If optionalCenteris given, it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing points is calculated.
translate
function translate( offset: Vector3 ): this;
Translate the sphere's center by the provided offset Vector3.
union
function union( sphere: Sphere ): this;
sphere - Bounding sphere that will be unioned with this sphere.
Expands this sphere to enclose both the original sphere and the given sphere.