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Object3D

Group

This is almost identical to an Object3D. Its purpose is to make working with groups of objects syntactically clearer.

Code Example

const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new
THREE.MeshBasicMaterial( {color: 0x00ff00} ); const cubeA = new THREE.Mesh(
geometry, material ); cubeA.position.set( 100, 100, 0 ); const cubeB = new
THREE.Mesh( geometry, material ); cubeB.position.set( -100, -100, 0 );
//create a group and add the two cubes //These cubes can now be rotated /
scaled etc as a group const group = new THREE.Group(); group.add( cubeA );
group.add( cubeB ); scene.add( group );

Constructor

Group

function Group( ): void;  

Properties

See the base Object3D class for common properties.

isGroup

isGroup: Boolean;  

Read-only flag to check if a given object is of type Group.

type

type: String;  

A string 'Group'. This should not be changed.

Methods

See the base Object3D class for common methods.

Source

src/objects/Group.js