Skip to main content

Object3D

DirectionalLightHelper

Helper object to assist with visualizing a DirectionalLight's effect on the scene. This consists of plane and a line representing the light's position and direction.

Code Example

const light = new THREE.DirectionalLight( 0xFFFFFF ); const helper = new
THREE.DirectionalLightHelper( light, 5 ); scene.add( helper );

Constructor

DirectionalLightHelper

function DirectionalLightHelper( light: DirectionalLight, size: Number, color:
Hex ): void;

light-- The light to be visualized.

size -- (optional) dimensions of the plane. Default is 1.

color -- (optional) if this is not the set the helper will take the color of the light.

Properties

See the base Object3D class for common properties.

lightPlane

lightPlane: Line;  

Contains the line mesh showing the location of the directional light.

light

light: DirectionalLight;  

Reference to the directionalLight being visualized.

matrix

matrix: Object;  

Reference to the light's matrixWorld.

matrixAutoUpdate

matrixAutoUpdate: Object;  

See Object3D.matrixAutoUpdate. Set to false here as the helper is using the light's matrixWorld.

color

color: hex;  

The color parameter passed in the constructor. Default is undefined. If this is changed, the helper's color will update the next time .update is called.

Methods

See the base Object3D class for common properties.

dispose

function dispose( ): undefined;  

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

update

function update( ): undefined;  

Updates the helper to match the position and direction of the .light being visualized.

Source

src/helpers/DirectionalLightHelper.js