PointLightHelper
This displays a helper object consisting of a spherical Mesh for visualizing a PointLight.
Code Example
const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
pointLight.position.set( 10, 10, 10 ); scene.add( pointLight ); const
sphereSize = 1; const pointLightHelper = new THREE.PointLightHelper(
pointLight, sphereSize ); scene.add( pointLightHelper );
Examples
[example:webgl_helpers WebGL / helpers]
Constructor
PointLightHelper
function PointLightHelper( light: PointLight, sphereSize: Float, color: Hex ):
void;
light -- The light to be visualized.
sphereSize -- (optional) The size of the sphere helper. Default is 1.
color -- (optional) if this is not the set the helper will take the color of the light.
Properties
See the base Mesh class for common properties.
light
light: PointLight;
The PointLight that is being visualized.
matrix
matrix: Object;
Reference to the pointLight's matrixWorld.
matrixAutoUpdate
matrixAutoUpdate: Object;
See Object3D.matrixAutoUpdate. Set to false here as the helper is using
the pointLight's matrixWorld.
color
color: hex;
The color parameter passed in the constructor. Default is undefined. If this
is changed, the helper's color will update the next time .update is
called.
Methods
See the base Mesh class for common methods.
dispose
function dispose( ): undefined;
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
update
function update( ): undefined;
Updates the helper to match the position of the .light.