Object3D →
HemisphereLightHelper
Creates a visual aid consisting of a spherical Mesh for a HemisphereLight.
Code Example
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); const helper
= new THREE.HemisphereLightHelper( light, 5 ); scene.add( helper );
Constructor
HemisphereLightHelper
function HemisphereLightHelper( light: HemisphereLight, sphereSize: Number,
color: Hex ): void;
light -- The light being visualized.
size -- The size of the mesh used to visualize the light.
color -- (optional) if this is not the set the helper will take the color of the light.
Properties
See the base Object3D class for common properties.
light
light: HemisphereLight;
Reference to the HemisphereLight being visualized.
matrix
matrix: Object;
Reference to the hemisphereLight's matrixWorld.
matrixAutoUpdate
matrixAutoUpdate: Object;
See Object3D.matrixAutoUpdate. Set to false here as the helper is using
the hemisphereLight's matrixWorld.
color
color: hex;
The color parameter passed in the constructor. Default is undefined. If this
is changed, the helper's color will update the next time .update is
called.
Methods
See the base Object3D class for common methods.
dispose
function dispose( ): undefined;
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
update
function update( ): undefined;
Updates the helper to match the position and direction of the .light.