WebGLCubeRenderTarget
Used by the CubeCamera as its WebGLRenderTarget.
Examples
See CubeCamera for examples.
Constructor
WebGLCubeRenderTarget
function WebGLCubeRenderTarget( size: Number, options: Object ): void;
size - the size, in pixels. Default is 1.
options - (optional) object that holds texture parameters for an auto-
generated target texture and depthBuffer/stencilBuffer booleans. For an
explanation of the texture parameters see Texture.
The following are valid options:
wrapS - default is ClampToEdgeWrapping.
wrapT - default is ClampToEdgeWrapping.
magFilter - default is .LinearFilter.
minFilter - default is LinearFilter.
generateMipmaps - default is false.
format - default is RGBAFormat.
type - default is UnsignedByteType.
anisotropy - default is 1. See Texture.anisotropy
colorSpace - default is NoColorSpace.
depthBuffer - default is true.
stencilBuffer - default is false.
Creates a new WebGLCubeRenderTarget
Properties
See WebGLRenderTarget for inherited
properties
Methods
See WebGLRenderTarget for inherited
methods
fromEquirectangularTexture
function fromEquirectangularTexture( renderer: WebGLRenderer, texture: Texture
): this;
renderer — the renderer.
texture — the equirectangular texture.
Use this method if you want to convert an equirectangular panorama to the cubemap format.
clear
function clear( renderer: WebGLRenderer, color: Boolean, depth: Boolean,
stencil: Boolean ): undefined;
Call this to clear the renderTarget's color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments
default to true.