Curve →
CubicBezierCurve
Create a smooth 2dcubic bezier curve, defined by a start point, endpoint and two control points.
Code Example
const curve = new THREE.CubicBezierCurve( new THREE.Vector2( -10, 0 ), new
THREE.Vector2( -5, 15 ), new THREE.Vector2( 20, 15 ), new THREE.Vector2( 10, 0
) ); const points = curve.getPoints( 50 ); const geometry = new
THREE.BufferGeometry().setFromPoints( points ); const material = new
THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to
add to the scene const curveObject = new THREE.Line( geometry, material );
Constructor
CubicBezierCurve ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2
v2], [param:Vector2 v3] )
v0 – The starting point.
v1 – The first control point.
v2 – The second control point.
v3 – The ending point.
Properties
See the base Curve class for common properties.
v0
v0: Vector2;
The starting point.
v1
v1: Vector2;
The first control point.
v2
v2: Vector2;
The second control point.
v3
v3: Vector2;
The ending point.
Methods
See the base Curve class for common Methods.