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Curve

QuadraticBezierCurve

Create a smooth 2dquadratic bezier curve, defined by a startpoint, endpoint and a single control point.

Code Example

const curve = new THREE.QuadraticBezierCurve( new THREE.Vector2( -10, 0 ), new
THREE.Vector2( 20, 15 ), new THREE.Vector2( 10, 0 ) ); const points =
curve.getPoints( 50 ); const geometry = new
THREE.BufferGeometry().setFromPoints( points ); const material = new
THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to
add to the scene const curveObject = new THREE.Line( geometry, material );

Constructor

QuadraticBezierCurve

function QuadraticBezierCurve( v0: Vector2, v1: Vector2, v2: Vector2 ): void;  

v0 – The startpoint.
v1 – The control point.
v2 – The endpoint.

Properties

See the base Curve class for common properties.

v0

v0: Vector2;  

The startpoint.

v1

v1: Vector2;  

The control point.

v2

v2: Vector2;  

The endpoint.

Methods

See the base Curve class for common methods.

Source

src/extras/curves/QuadraticBezierCurve.js