Curve →
CubicBezierCurve3
Create a smooth 3dcubic bezier curve, defined by a start point, endpoint and two control points.
Code Example
const curve = new THREE.CubicBezierCurve3( new THREE.Vector3( -10, 0, 0 ), new
THREE.Vector3( -5, 15, 0 ), new THREE.Vector3( 20, 15, 0 ), new THREE.Vector3(
10, 0, 0 ) ); const points = curve.getPoints( 50 ); const geometry = new
THREE.BufferGeometry().setFromPoints( points ); const material = new
THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to
add to the scene const curveObject = new THREE.Line( geometry, material );
Constructor
CubicBezierCurve3
function CubicBezierCurve3( v0: Vector3, v1: Vector3, v2: Vector3, v3: Vector3
): void;
v0 – The starting point.
v1 – The first control point.
v2 – The second control point.
v3 – The ending point.
Properties
See the base Curve class for common properties.
v0
v0: Vector3;
The starting point.
v1
v1: Vector3;
The first control point.
v2
v2: Vector3;
The second control point.
v3
v3: Vector3;
The ending point.
Methods
See the base Curve class for common Methods.