Curve →
QuadraticBezierCurve3
Create a smooth 3dquadratic bezier curve, defined by a startpoint, endpoint and a single control point.
Code Example
const curve = new THREE.QuadraticBezierCurve3( new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( 20, 15, 0 ), new THREE.Vector3( 10, 0, 0 ) ); const points
= curve.getPoints( 50 ); const geometry = new
THREE.BufferGeometry().setFromPoints( points ); const material = new
THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to
add to the scene const curveObject = new THREE.Line( geometry, material );
Constructor
QuadraticBezierCurve3
function QuadraticBezierCurve3( v0: Vector3, v1: Vector3, v2: Vector3 ): void;
v0 – The starting point
v1 – The middle control point
v2 – The ending point
Properties
See the base Curve class for common properties.
v0
v0: Vector3;
The startpoint.
v1
v1: Vector3;
The control point.
v2
v2: Vector3;
The endpoint.
Methods
See the base Curve class for common methods.