Curve →
SplineCurve
Create a smooth 2d spline curve from a series of points. Internally this uses Interpolations.CatmullRom to create the curve.
Code Example
// Create a sine-like wave const curve = new THREE.SplineCurve( [ new
THREE.Vector2( -10, 0 ), new THREE.Vector2( -5, 5 ), new THREE.Vector2( 0, 0
), new THREE.Vector2( 5, -5 ), new THREE.Vector2( 10, 0 ) ] ); const points =
curve.getPoints( 50 ); const geometry = new
THREE.BufferGeometry().setFromPoints( points ); const material = new
THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to
add to the scene const splineObject = new THREE.Line( geometry, material );
Constructor
SplineCurve
function SplineCurve( points: Array ): void;
points – An array of Vector2 points that define the curve.
Properties
See the base Curve class for common properties.
points
points: Array;
The array of Vector2 points that define the curve.
Methods
See the base Curve class for common methods.