Loader →
BufferGeometryLoader
A loader for loading a BufferGeometry. This uses the FileLoader internally for loading files.
Code Example
// instantiate a loader const loader = new THREE.BufferGeometryLoader(); //
load a resource loader.load( // resource URL 'models/json/pressure.json', //
onLoad callback function ( geometry ) { const material = new
THREE.MeshLambertMaterial( { color: 0xF5F5F5 } ); const object = new
THREE.Mesh( geometry, material ); scene.add( object ); }, // onProgress
callback function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '%
loaded' ); }, // onError callback function ( err ) { console.log( 'An error
happened' ); } );
Constructor
BufferGeometryLoader
function BufferGeometryLoader( manager: LoadingManager ): void;
manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
Creates a new BufferGeometryLoader.
Properties
See the base Loader class for common properties.
Methods
See the base Loader class for common methods.
load
function load( url: String, onLoad: Function, onProgress: Function, onError:
Function ): undefined;
url — the path or URL to the file. This can also be a Data URI.d
onLoad — Will be called when load completes. The argument will be the
loaded BufferGeometry.
onProgress (optional) — Will be called while load progresses. The
argument will be the ProgressEvent instance, which contains
.lengthComputable, .total and .loaded. If the server does not
set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.
Begin loading from url and call onLoad with the parsed response content.
parse
function parse( json: Object ): BufferGeometry;
json — The JSON structure to parse.
Parse a JSON structure and return a
BufferGeometry.