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Loader

CompressedTextureLoader

Abstract base class for block based textures loader (dds, pvr, ...). This uses the FileLoader internally for loading files.

Examples

See the DDSLoader and PVRLoader for examples of derived classes.

Constructor

CompressedTextureLoader

function CompressedTextureLoader( manager: LoadingManager ): void;  

manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.

Creates a new CompressedTextureLoader.

Properties

See the base Loader class for common properties.

Methods

See the base Loader class for common methods.

load

function load( url: String, onLoad: Function, onProgress: Function, onError:
Function ): CompressedTexture;

url — the path or URL to the file. This can also be a Data URI.
onLoad (optional) — Will be called when load completes. The argument will be the loaded texture.
onProgress (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .lengthComputable, .total and .loaded. If the server does not set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.

Begin loading from url and pass the loaded texture to onLoad. The method also returns a new texture object which can directly be used for material creation.

Source

src/loaders/CompressedTextureLoader.js