Loader →
TextureLoader
Class for loading a texture. This uses the ImageLoader internally for loading files.
Code Example
const texture = new
THREE.TextureLoader().load('textures/land_ocean_ice_cloud_2048.jpg' ); //
immediately use the texture for material creation const material = new
THREE.MeshBasicMaterial( { map:texture } );
Code Example with Callbacks
// instantiate a loader const loader = new THREE.TextureLoader(); // load a
resource loader.load( // resource URL
'textures/land_ocean_ice_cloud_2048.jpg', // onLoad callback function (
texture ) { // in this example we create the material when the texture is
loaded const material = new THREE.MeshBasicMaterial( { map: texture } ); }, //
onProgress callback currently not supported undefined, // onError callback
function ( err ) { console.error( 'An error happened.' ); } );
Please note three.js r84 dropped support for TextureLoader progress events. For a TextureLoader that supports progress events, see this thread.
Examples
[example:webgl_geometry_cube geometry / cube]
Constructor
TextureLoader
function TextureLoader( manager: LoadingManager ): void;
manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
Creates a new TextureLoader.
Properties
See the base Loader class for common properties.
Methods
See the base Loader class for common methods.
load
function load( url: String, onLoad: Function, onProgress: Function, onError:
Function ): Texture;
url — the path or URL to the file. This can also be a Data URI.
onLoad (optional) — Will be called when load completes. The argument will
be the loaded texture.
onProgress (optional) — This callback function is currently not
supported.
onError (optional) — Will be called when load errors.
Begin loading from the given URL and pass the fully loaded texture to onLoad. The method also returns a new texture object which can directly be used for material creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished.