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Loader

DataTextureLoader

Abstract base class to load generic binary textures formats (rgbe, hdr, ...). This uses the FileLoader internally for loading files, and creates a new DataTexture.

Examples

See the RGBELoader for an example of a derived class.

Constructor

DataTextureLoader

function DataTextureLoader( manager: LoadingManager ): void;  

manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.

Creates a new DataTextureLoader.

Properties

See the base Loader class for common properties.

Methods

See the base Loader class for common methods.

load

function load( url: String, onLoad: Function, onProgress: Function, onError:
Function ): DataTexture;

url — the path or URL to the file. This can also be a Data URI.
onLoad (optional) — Will be called when load completes. The argument will be the loaded texture.
onProgress (optional) — Will be called while load progresses.The argument will be the ProgressEvent instance, which contains .lengthComputable, .total and . loaded. If the server does not set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.

Begin loading from url and pass the loaded texture to onLoad. The method also returns a new texture object which can directly be used for material creation.

Source

src/loaders/DataTextureLoader.js