Loader →
MaterialLoader
A loader for loading a Material in JSON format. This uses the FileLoader internally for loading files.
Code Example
// instantiate a loader const loader = new THREE.MaterialLoader(); // load a
resource loader.load( // resource URL 'path/to/material.json', // onLoad
callback function ( material ) { object.material = material; }, // onProgress
callback function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '%
loaded' ); }, // onError callback function ( err ) { console.log( 'An error
happened' ); } );
Constructor
MaterialLoader
function MaterialLoader( manager: LoadingManager ): void;
manager — The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
Creates a new MaterialLoader.
Properties
See the base Loader class for common properties.
textures
textures: Object;
Object holding any textures used by the material. See .setTextures.
Methods
See the base Loader class for common methods.
load
function load( url: String, onLoad: Function, onProgress: Function, onError:
Function ): undefined;
url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the
loaded Material.
onProgress (optional) — Will be called while load progresses. The
argument will be the ProgressEvent instance, which contains
.lengthComputable, .total and .loaded. If the server does not
set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.
Begin loading from url.
parse
function parse( json: Object ): Material;
json — The json object containing the parameters of the Material.
Parse a JSON structure and create a new
Material of the type json.type with
parameters defined in the json object.
setTextures
function setTextures( textures: Object ): this;
textures — object containing any textures used by the material.