BufferGeometry → LatheGeometry →
CapsuleGeometry
CapsuleGeometry is a geometry class for a capsule with given radii and height. It is constructed using a lathe.
Code Example
const geometry = new THREE.CapsuleGeometry( 1, 1, 4, 8 ); const material = new
THREE.MeshBasicMaterial( {color: 0x00ff00} ); const capsule = new THREE.Mesh(
geometry, material ); scene.add( capsule );
Constructor
CapsuleGeometry
function CapsuleGeometry( radius: Float, length: Float, capSubdivisions:
Integer, radialSegments: Integer ): void;
radius — Radius of the capsule. Optional; defaults to 1.
length — Length of the middle section. Optional; defaults to 1.
capSegments — Number of curve segments used to build the caps. Optional;
defaults to 4.
radialSegments — Number of segmented faces around the circumference of the
capsule. Optional; defaults to 8.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.