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BufferGeometry

LatheGeometry

Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.

Code Example

const points = []; for ( let i = 0; i < 10; i ++ ) { points.push( new
THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) ); } const
geometry = new THREE.LatheGeometry( points ); const material = new
THREE.MeshBasicMaterial( { color: 0xffff00 } ); const lathe = new THREE.Mesh(
geometry, material ); scene.add( lathe );

Constructor

LatheGeometry

function LatheGeometry( points: Array, segments: Integer, phiLength: Float ):
void;

points — Array of Vector2s. The x-coordinate of each point must be greater than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which creates a simple diamond shape.
segments — the number of circumference segments to generate. Default is 12.
phiStart — the starting angle in radians. Default is 0.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.

This creates a LatheGeometry based on the parameters.

Properties

See the base BufferGeometry class for common properties.

parameters

parameters: Object;  

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

src/geometries/LatheGeometry.js