LatheGeometry
Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.
Code Example
const points = []; for ( let i = 0; i < 10; i ++ ) { points.push( new
THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) ); } const
geometry = new THREE.LatheGeometry( points ); const material = new
THREE.MeshBasicMaterial( { color: 0xffff00 } ); const lathe = new THREE.Mesh(
geometry, material ); scene.add( lathe );
Constructor
LatheGeometry
function LatheGeometry( points: Array, segments: Integer, phiLength: Float ):
void;
points — Array of Vector2s. The x-coordinate of each point must be greater
than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which
creates a simple diamond shape.
segments — the number of circumference segments to generate. Default is 12.
phiStart — the starting angle in radians. Default is 0.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed
lathe, less than 2PI is a portion. Default is 2PI.
This creates a LatheGeometry based on the parameters.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.