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BufferGeometryCylinderGeometry

ConeGeometry

A class for generating cone geometries.

Code Example

const geometry = new THREE.ConeGeometry( 5, 20, 32 ); const material = new
THREE.MeshBasicMaterial( {color: 0xffff00} );const cone = new
THREE.Mesh(geometry, material ); scene.add( cone );

Constructor

ConeGeometry

function ConeGeometry( radius: Float, height: Float, radialSegments: Integer,
heightSegments: Integer, openEnded: Boolean, thetaStart: Float, thetaLength:
Float ): void;

radius — Radius of the cone base. Default is 1.
height — Height of the cone. Default is 1.
radialSegments — Number of segmented faces around the circumference of the cone. Default is 32
heightSegments — Number of rows of faces along the height of the cone. Default is 1.
openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.

Properties

See the base CylinderGeometry class for common properties.

parameters

parameters: Object;  

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base CylinderGeometry class for common methods.

Source

src/geometries/ConeGeometry.js