BufferGeometry → CylinderGeometry →
ConeGeometry
A class for generating cone geometries.
Code Example
const geometry = new THREE.ConeGeometry( 5, 20, 32 ); const material = new
THREE.MeshBasicMaterial( {color: 0xffff00} );const cone = new
THREE.Mesh(geometry, material ); scene.add( cone );
Constructor
ConeGeometry
function ConeGeometry( radius: Float, height: Float, radialSegments: Integer,
heightSegments: Integer, openEnded: Boolean, thetaStart: Float, thetaLength:
Float ): void;
radius — Radius of the cone base. Default is 1.
height — Height of the cone. Default is 1.
radialSegments — Number of segmented faces around the circumference of the
cone. Default is 32
heightSegments — Number of rows of faces along the height of the cone. Default
is 1.
openEnded — A Boolean indicating whether the base of the cone is open or
capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock
position).
thetaLength — The central angle, often called theta, of the circular sector.
The default is 2*Pi, which makes for a complete cone.
Properties
See the base CylinderGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base CylinderGeometry class for common methods.