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BufferGeometry

CircleGeometry

CircleGeometry is a simple shape of Euclidean geometry. It is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.

Code Example

const geometry = new THREE.CircleGeometry( 5, 32 ); const material = new
THREE.MeshBasicMaterial( { color: 0xffff00 } ); const circle = new THREE.Mesh(
geometry, material ); scene.add( circle );

Constructor

CircleGeometry

function CircleGeometry( radius: Float, segments: Integer, thetaStart: Float,
thetaLength: Float ): void;

radius — Radius of the circle, default = 1.
segments — Number of segments (triangles), minimum = 3, default = 32.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.

Properties

See the base BufferGeometry class for common properties.

parameters

parameters: Object;  

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

src/geometries/CircleGeometry.js