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BufferGeometry

CylinderGeometry

A class for generating cylinder geometries.

Code Example

const geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 ); const material =
new THREE.MeshBasicMaterial( {color: 0xffff00} ); const cylinder = new
THREE.Mesh( geometry, material ); scene.add( cylinder );

Constructor

CylinderGeometry

function CylinderGeometry( radiusTop: Float, radiusBottom: Float, height:
Float, radialSegments: Integer, heightSegments: Integer, openEnded: Boolean,
thetaStart: Float, thetaLength: Float ): void;

radiusTop — Radius of the cylinder at the top. Default is 1.
radiusBottom — Radius of the cylinder at the bottom. Default is 1.
height — Height of the cylinder. Default is 1.
radialSegments — Number of segmented faces around the circumference of the cylinder. Default is 32
heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.
openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.

Properties

See the base BufferGeometry class for common properties.

parameters

parameters: Object;  

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

src/geometries/CylinderGeometry.js