CylinderGeometry
A class for generating cylinder geometries.
Code Example
const geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 ); const material =
new THREE.MeshBasicMaterial( {color: 0xffff00} ); const cylinder = new
THREE.Mesh( geometry, material ); scene.add( cylinder );
Constructor
CylinderGeometry
function CylinderGeometry( radiusTop: Float, radiusBottom: Float, height:
Float, radialSegments: Integer, heightSegments: Integer, openEnded: Boolean,
thetaStart: Float, thetaLength: Float ): void;
radiusTop — Radius of the cylinder at the top. Default is 1.
radiusBottom — Radius of the cylinder at the bottom. Default is 1.
height — Height of the cylinder. Default is 1.
radialSegments — Number of segmented faces around the circumference of the
cylinder. Default is 32
heightSegments — Number of rows of faces along the height of the cylinder.
Default is 1.
openEnded — A Boolean indicating whether the ends of the cylinder are open or
capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock
position).
thetaLength — The central angle, often called theta, of the circular sector.
The default is 2*Pi, which makes for a complete cylinder.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.