PlaneGeometry
A class for generating plane geometries.
Code Example
const geometry = new THREE.PlaneGeometry( 1, 1 );const material = new
THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );const
plane = new THREE.Mesh( geometry, material );scene.add( plane );
Constructor
PlaneGeometry
function PlaneGeometry( width: Float, height: Float, heightSegments: Integer
): void;
width — Width along the X axis. Default is 1.
height — Height along the Y axis. Default is 1.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.