PolyhedronGeometry
A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by DodecahedronGeometry, IcosahedronGeometry, OctahedronGeometry, and TetrahedronGeometry to generate their respective geometries.
Code Example
const verticesOfCube = [ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1, -1,-1, 1, 1,-1,
1, 1, 1, 1, -1, 1, 1,];const indicesOfFaces = [ 2,1,0, 0,3,2, 0,4,7, 7,3,0,
0,1,5, 5,4,0, 1,2,6, 6,5,1, 2,3,7, 7,6,2, 4,5,6, 6,7,4];const geometry = new
THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
Constructor
PolyhedronGeometry
function PolyhedronGeometry( vertices: Array, indices: Array, radius: Float,
detail: Integer ): void;
vertices — Array of points of the form [1,1,1, -1,-1,-1, ... ]
indices — Array of indices that make up the faces of the form [0,1,2,
2,3,0, ... ]
radius — Float - The radius of the final shape
detail — Integer - How many levels to subdivide the geometry. The more
detail, the smoother the shape.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.