ExtrudeGeometry
Creates extruded geometry from a path shape.
Code Example
const length = 12, width = 8; const shape = new THREE.Shape(); shape.moveTo(
0,0 ); shape.lineTo( 0, width ); shape.lineTo( length, width ); shape.lineTo(
length, 0 ); shape.lineTo( 0, 0 ); const extrudeSettings = { steps: 2, depth:
16, bevelEnabled: true, bevelThickness: 1, bevelSize: 1, bevelOffset: 0,
bevelSegments: 1 }; const geometry = new THREE.ExtrudeGeometry( shape,
extrudeSettings ); const material = new THREE.MeshBasicMaterial( { color:
0x00ff00 } ); const mesh = new THREE.Mesh( geometry, material ) ; scene.add(
mesh );
Constructor
ExtrudeGeometry
function ExtrudeGeometry( shapes: Array, options: Object ): void;
shapes — Shape or an array of shapes.
options — Object that can contain the following parameters.
- curveSegments — int. Number of points on the curves. Default is
12. - steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is
1. - depth — float. Depth to extrude the shape. Default is
1. - bevelEnabled — bool. Apply beveling to the shape. Default is true.
- bevelThickness — float. How deep into the original shape the bevel goes. Default is
0.2. - bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 0.1.
- bevelOffset — float. Distance from the shape outline that the bevel starts. Default is
0. - bevelSegments — int. Number of bevel layers. Default is
3. - extrudePath — THREE.Curve. A 3D spline path along which the shape should be extruded. Bevels not supported for path extrusion.
- UVGenerator — Object. object that provides UV generator functions
This object extrudes a 2D shape to a 3D geometry.
When creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials. The first material will be applied to the face; the second material will be applied to the sides.
Properties
See the base BufferGeometry class for common properties.
parameters
parameters: Object;
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Methods
See the base BufferGeometry class for common methods.